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 Spawnkilling Rules

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Number of posts : 40
Age : 31
Location : Los Angeles,CA,U.S.A
Registration date : 2009-02-27

Spawnkilling Rules Empty
PostSubject: Spawnkilling Rules   Spawnkilling Rules EmptyFebruary 28th 2009, 06:54

Spawn Killing:

There seems to be a gray fuzzy area in everyone's opinion of what
is spawn killing. People are being abused for not
spawn killing. I'm going to try and clear this up. First areas with
flags or command posts that can be fought over or recaptured, is not
spawn killing. If allies take the flag in oasis the axis may attempt to
take it back with whatever means at their disposal until the wall has
been breached. Same with radar. But the command post on both those
maps, are not spawn killing zones, they can be fought over captured and
recaptured throughout the map and should not be considered spawn
killing. Even though allies can spawn at the radar command post, axis
can still destroy them and try to secure the area. Also if a player is
in what you would consider a spawn killing zone, but is camping there
with a mortar or sniping or other heavy weapons, the other team may go
into the area and extinguish the threat without consequences of being
called a spawn killer. Also obviously if an objective is near the spawn
like in Goldrush that is not spawnkilling. Allies may hold the axis
back to retrieve the gold without fear of spawnkilling.

If
someone is constantly spawnkilling and has been warned splat/gib them.
If they still sk then kick them. Continue to splat/kick them until they
stop. If after multiple time of kicking splat then you may ban them for
30 minutes. You should never perm ban someone for sk. If after you ban them
and they continue to sk ban them for 30 minutes again. Repeat as necessary.

Battery Allied Safe Zones:

Spawnkilling Rules Batteryalliedsafezonefc7

Spawnkilling Rules Batteryalliedsafezone2di9

Battery Axis Safe Zones:


Spawnkilling Rules Batteryaxissafezone2oy4

Fuel Dump Allied Safe Zones:
Spawnkilling Rules Fueldumpalliedsafezone4vj3

Allied Safe Zone 2nd Spawn:
Spawnkilling Rules Fueldumpalliedsafezoneqn2

Spawnkilling Rules Fueldumpalliedsafezone2qf0
This also includes both the back tiers of the allied spawn are offlimits to axis.

Fuel Dump Axis Safe Zones:

Spawnkilling Rules Fueldumpaxissafezonecl8

Goldrush Allied Safe Zones:
Spawnkilling Rules Goldrushalliedsafezonewm8

Spawnkilling Rules Goldrushalliedsafezone2jo8

Goldrush Allied Safe Zones 2nd Spawn:

Spawnkilling Rules Goldrushalliedsafezone3pz9

Spawnkilling Rules Goldrushalliedsafezone4pl6

Spawnkilling Rules Goldrushalliedsafezone7ew4

Goldrush Axis Safe Zones:

Spawnkilling Rules Goldrushaxissafezoneou4

Spawnkilling Rules Goldrushaxissafezone2xs6

Oasis Allied Safe Zones:

Spawnkilling Rules Oasisalliedsafezonekk5

Oasis Allied Safe Zones 2nd Spawn:

Spawnkilling Rules Oasisalliedsafezone2vn4
This includes all highground above the spawn and arty.
Axis
Engineers may cross this line though to try and get to the pumps and
command posts. If they are engaged while trying to plant dyno then they
are free to defend themselves without fear of spawnkilling.

Oasis Axis Safe Zones:

Spawnkilling Rules Oasisaxissafezonenh6

Spawnkilling Rules Oasisaxissafezone2fc9
This includes room adjacent to axis spawn.

Radar Allied Safe Zones:
Spawnkilling Rules Radaralliedsafezone4jr8

Spawnkilling Rules Radaralliedsafezone5nj5

Radar Allied Safe Zones 2nd Spawn:
Spawnkilling Rules Radaralliedsafezonewo7

Spawnkilling Rules Radaralliedsafezone2vj2

Spawnkilling Rules Radaralliedsafezone3xi5

Radar Axis Safe Zones:

Spawnkilling Rules Radaraxissafezone3up7
This includes all back entrances are off limits to Allies.

Railgun Allied Safe Zones:

Spawnkilling Rules Railgunalliedsafezoneez7

Spawnkilling Rules Railgunalliedsafezone2fl4

Spawnkilling Rules Railgunalliedsafezone3ha9

Railgun Axis Safe Zones:

Spawnkilling Rules Railgunaxissafezonelz0
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